Settings: General

Game  Starting Map : This determines the Map the player character will spawn on when the game is started.

Starting Location : This determines the position the player character will spawn in when the game is started.

Genre : This determines which game template your game uses from the list of predefined game templates.

 Game Icon(s)  Game Icon : This determines the image file that will be used as the icon for the game’s executable file.


 * <span style="font-size:12.0pt;font-family:"Calibri",sans-serif;mso-ascii-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi">Multiple Icons – Additional icons can be added within a game project by selecting a pre-defined size from the drop down menu and clicking on the ‘Add’ button. Alternatively you can select the ‘Custom’ option to import any sized icon(s) you desire.

<span style="font-size:12.0pt;line-height:107%;font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin;color:windowtext">Interfaces  <p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default Screen <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines which Interface will be used as the main camera view to display the game. The default camera view is ‘Full Screen’.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default HUD <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines which Interface will be used as the default Heads Up Display (HUD), showing information such as the player’s health and which weapon they have equipped.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Loading Screen <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines which Interface will be displayed whenever the game is loading.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Shop <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines which Interface will be displayed when a shop event is activated.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Inn <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines which Interface will be displayed when an inn event is activated.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin"> <span style="font-size:12.0pt;line-height:107%;font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin;color:windowtext">Input  <p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default Input <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines which Input Trigger will be active at the start of a game. The default input set is ‘Regular Game’.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default Interface Input <span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-hansi-theme-font: minor-latin">: This determines which Input Trigger will be activated when an Interface is enabled. The default input set is “Menu”.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default Vehicle Input <span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-hansi-theme-font: minor-latin">: This determines which Input Trigger will be activated when the player enters a vehicle.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default Turret Input <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines which Input Trigger will be activated when the player is using a turret.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin"> <span style="font-size:12.0pt;line-height:107%;font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin;color:windowtext">Audio/Video Settings  <p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default Resolution <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines at which resolution the game will be displayed.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default to fullscreen <span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-hansi-theme-font: minor-latin">: When checked, the game will run in a full screen rather than a window.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Allow toggling of fullscreen mode: <span style="font-family:"Calibri",sans-serif;mso-ascii-theme-font:minor-latin; mso-hansi-theme-font:minor-latin">When checked, this allows the player to change whether the game is displayed in fullscreen or windowed mode.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Allow resolution change <span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-hansi-theme-font: minor-latin">: When checked, this allows the player to change the resolution of the game.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Default to voice enabled <span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-hansi-theme-font: minor-latin">: When checked, this activates the built-in Windows text-to-speech feature where all text in-game and on Interfaces will be read aloud by the computer.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Freeze game when game loses focus <span style="font-family:"Calibri",sans-serif;mso-ascii-theme-font:minor-latin; mso-hansi-theme-font:minor-latin">: When checked, this will pause the game when another window becomes the active window on the player’s computer.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Constrain mouse to window <span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-hansi-theme-font: minor-latin">: When checked, this will prevent the mouse cursor from leaving the game window and clicking outside the game.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin"> <span style="font-size:12.0pt;line-height:107%;font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin;color:windowtext">Performance  <p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Processing Radius (px) <span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-hansi-theme-font: minor-latin">: This determines how much of a Map will be processed and loaded, based on a radius around the main character’s position. By default, this is 2048 pixels. If your computer is slow and you notice in-game lag, lowering this number might help.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Minimum Ceiling (px) <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines the minimum depth a Map has. This ensures that a Map’s depth is always at a certain amount regardless of if the Map’s depth is less than the minimum ceiling.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Minimum Framerate <span style="font-family:"Calibri",sans-serif; mso-ascii-theme-font:minor-latin;mso-hansi-theme-font:minor-latin">: This determines how many frames of the game per second is displayed. By default, this is 10 frames per second.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Allow tile-sets to obstruct clicking actors <span style="font-family:"Calibri",sans-serif;mso-ascii-theme-font:minor-latin; mso-hansi-theme-font:minor-latin">: This determines if a clickable Actor can be clicked on when partially or fully obstructed by a tile. <p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family: "Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: "TimesNewRoman";mso-fareast-theme-font:major-fareast;mso-hansi-theme-font: minor-latin">Enable per-pixel cursor clicking <span style="font-family:"Calibri",sans-serif;mso-ascii-theme-font:minor-latin; mso-hansi-theme-font:minor-latin">: When checked, this allows the user to click within every pixel. This feature is useful for projects that require precision.