Resources: Items and Magic

 General 

Display Name: This is the name that will be presented to the player through Interfaces, log messages and Message Boxes.

Scripting ID: This is the name that is used in events and scripting regarding the items.

Description: This is a brief summary of what the item is, or what it will do when it is used in-game.



 Inventory 

Price: This is how much the item can be sold and bought for per unit in a shop.

Weight: This determines how heavy the item is.



<p style="margin:0cm0cm0.0001pt;">Item/Magic<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: 

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Selecting ‘Item’ <span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> will categorise the resource as an item, so that it can be scrolled through and used in your project’s Inventory.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Selecting ‘Magic’ <span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> will categorise the resource as magic, allowing it to be learned through scripting and equipped separately to weapons. It can also be used through a separate input.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;">Area of Equipment: Tis<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> determines which Equipment slot the item will fall under, if it is able to be equipped.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin-top:0cm;"> Triggers 


 * <span style="font-size:12.0pt;font-family:"Calibri",sans-serif;mso-ascii-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi">Equipped <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">: the script will run when the item is equipped.
 * <span style="font-size:12.0pt;font-family:"Calibri",sans-serif;mso-ascii-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi">Source/Used: <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> the script will run when the item is used.
 * <span style="font-size:12.0pt;font-family:"Calibri",sans-serif;mso-ascii-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi">Target/Projectile Impact: <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> the script will run if a spell, bullet or throwing weapon makes contact with a target or wall.
 * <span style="font-size:12.0pt;font-family:"Calibri",sans-serif;mso-ascii-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi">Unequipped: <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> the script will run when the item is unequipped.

<p class="MsoNormal" style="margin:0cm0cm0.0001pt36pt;line-height:normal;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">

<p style="margin-top:0cm;"> Graphic/Audio 

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">General Graphics <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Icon Image<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This determines what the item will look like in-game, on Interfaces or when picked up on a Map.

<p style="margin:0cm0cm0.0001pt;">Holding Frames: These<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> determine what the item will look like when carried by a player, if it can be equipped. The up, left, down and right boxes represent what the item will look like when equipped to the player respective to the player’s direction.

<p style="margin:0cm0cm0.0001pt;">Disable Lighting for Holding Frames: This <span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">determines if Map lighting will affect the holding frame graphics.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">On User <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Sound FX<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This determines what Sound, if any, will play when the item is used.

<p style="margin:0cm0cm0.0001pt;">Sprite on User: This<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> determines what Sprite animation or effect, if any, will be played on the user.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">On Target (After Impact) <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Sound FX<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This determines what Sound, if any, will play when a projectile fired from the item makes impact.

<p style="margin:0cm0cm0.0001pt;">Sprite on Target: This<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> determines what Sprite animation or effect, if any, will be played on the target.

<p style="margin:0cm0cm0.0001pt;">Pick-Up Size: These are t<span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">he dimensions of the icon image when the item is dropped on a Map, ready to be picked up. You can also customise the size of the collision box.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Character Clothing <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Face<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> - determines what the user's Face will be changed to when the item is equipped.

<p style="margin:0cm0cm0.0001pt;">Hair<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> – determines what the user’s Hair will be changed to when the item is equipped.

<p style="margin:0cm0cm0.0001pt;">Mask<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> - determines what the user’s Mask will be changed to when the item is equipped.

<p style="margin:0cm0cm0.0001pt;">Hat<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> - determines what the user's Hat will be changed to when the item is equipped.

<p style="margin:0cm0cm0.0001pt;">Shoes<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> - determines what the user’s Shoes will be changed to when the item is equipped.

<p style="margin:0cm0cm0.0001pt;">Pants<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> - determines what the user’s Pants will be changed to when the item is equipped.

<p style="margin:0cm0cm0.0001pt;">Shirt<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> - determines what the user’s Shirt will be changed to when the item is equipped.

<p style="margin:0cm0cm0.0001pt;">Accessory<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> – determines what the user’s Accessory will be changed to when the item is equipped.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin-top:0cm;"> Logistics/Statistics 

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Control <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Use Time<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This determines the length of time that needs to elapse after using the item before it can be used again. This can be used for cooldown rates on particular items.

<p style="margin:0cm0cm0.0001pt;">Can be used continuously without release:<span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin"> If ticked, item can be repeatedly used when the ‘Use Equipment input’ button is pressed and held.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;">'''<span style="font-size:12.0pt; font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">A. I. '''

<p style="margin:0cm0cm0.0001pt;">Attraction Distance<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This is the minimum distance from the player that enemies with 'Generic AI' enabled need to be before the use of this item will attract their attention.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Quantity / Ammunition <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Ammunition Item<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This is the item which is used for the current item’s ammunition. If ‘(Self)’, the item will not use ammunition.

<p style="margin:0cm0cm0.0001pt;">Ammo Loss Per Use<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This is the amount of the selected ammunition item which will be subtracted from the player’s inventory when the current item is used.

<p style="margin:0cm0cm0.0001pt;">Empty Sound FX<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: The sound that will play when there is no ammunition left for the item in the player’s clip (if the item is a gun) or inventory.

<p style="margin:0cm0cm0.0001pt;">Clip Size<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: How many rounds of ammunition the item will hold in full after being reloaded.

<p style="margin:0cm0cm0.0001pt;">Reload Time (sec)<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This is how long it takes to reload the item in seconds after the clip is emptied.

<p style="margin:0cm0cm0.0001pt;">Reload Sound FX<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: The sound that will be played as the item is being reloaded.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Allowed Usage <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Can be used in inventory menu<span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">: If ticked, the item can be used through the in-game pause menu.

<p style="margin:0cm0cm0.0001pt;">Can be used in battle’s inventory menu<span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">: If ticked, the item can be equipped and cycled through using the ‘Next Item’ and ‘Previous Item’ inputs in-game.

<p style="margin:0cm0cm0.0001pt;">On characters with health remaining:<span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin"> If ticked, the item can be used on Party Members that are still alive.

<p style="margin:0cm0cm0.0001pt;">On dead characters<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: If ticked, the item can be used on Party Members that have died.

<p style="margin:0cm0cm0.0001pt;">Affects entire party:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> If ticked, the effects of the item will be applied to all characters in the Party.

<p style="margin:0cm0cm0.0001pt;">Can be sold<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: If ticked, the player can sell the item from their inventory in shops.

<p style="margin:0cm0cm0.0001pt;">Edit Affected Templates: Brings up a ticklist of<span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin"> Actor Templates which can be affected by the item.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Equipment Statistics <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">The numbers in each statistic box are added to the current Statistics of the actor who has this item equipped.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family: "CalibriLight",sans-serif;mso-ascii-theme-font:major-latin;mso-hansi-theme-font: major-latin">Statistic Impact on Target <span style="font-size:12.0pt; font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Current Value:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> If ticked, the change in statistics of the target will be applied to their current Statistics.

<p style="margin:0cm0cm0.0001pt;">Base (Maximum) Value:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> If ticked, the change in Statistics of the target will be applied to the maximum value of the Statistics.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">The numbers entered in any of the Statistic boxes here will be added to the relative Statistic of the target if a projectile fired from the item makes impact.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin-top:0cm;"> Projectile/Melee 

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Each Use <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Number of Projectiles:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> This is the amount of projectiles which will be fired from the item each time it is used.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Individual Properties <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Projectile Sprite<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: The Sprite the projectile will use.

<p style="margin:0cm0cm0.0001pt;">Speed<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: How fast the projectile will travel in pixels per millisecond.

<p style="margin:0cm0cm0.0001pt;">Vertical Flight<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: How high off the ground the projectile originates from.

<p style="margin:0cm0cm0.0001pt;">Maximum Range<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: How far the projectile can travel before being destroyed, if it does not collide with a target on the way.

<p style="margin:0cm0cm0.0001pt;">Damage Interval:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> How often the target can sustain damage from the projectile.

<p style="margin:0cm0cm0.0001pt;">Accuracy<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: The higher this is set, the higher the accuracy of the projectile. Lower accuracy offsets the projectile’s path by a few pixels so that fewer shots make contact.

<p style="margin:0cm0cm0.0001pt;">Damage Dealt On:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> This settings determines if damage will be dealt on Impact, the Result of the impact (the Sprite played when a projectile is destroyed) or both.

<p style="margin:0cm0cm0.0001pt;"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">

<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Impact (Hit) <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Projectile Reaction<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This is how the projectile will behave when it collides with a target.

<p style="margin:0cm0cm0.0001pt;">Delay After Final Impact<span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">: These are the conditions under which the projectile will explode or cause damage after impact:

<p style="margin:0cm0cm0.0001pt36pt;text-indent:-18pt;"> ·          <span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">None (immediate destruction)

<p style="margin:0cm0cm0.0001pt36pt;text-indent:-18pt;"> ·          <span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">Proximity (explosion when an enemy comes too close to the projectile)

<p style="margin:0cm0cm0.0001pt36pt;text-indent:-18pt;"> ·          <span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">Remote (player activates the explosion through an input)

<p style="margin:0cm0cm0.0001pt36pt;text-indent:-18pt;"> ·          <span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">Timed (explosion occurs after a set period of time after the projectile impacts on a target).

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<p style="margin:0cm0cm0.0001pt;">Result Sound FX:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> The Sound played after the projectile explodes or is destroyed.

<p style="margin:0cm0cm0.0001pt;">Result Sprite:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> The Sprite animation or effect the projectile will become after impact.

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<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Seeking <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Turning:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> How fast the projectile can turn in an attempt to seek and make impact with a target.

<p style="margin:0cm0cm0.0001pt;">Radius<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: The size of the enemy-seeking radius around the projectile. Enemies outside this radius will not be targeted.

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<p style="margin:0cm0cm0.0001pt;"><span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin">Slash Area <span style="font-size:12.0pt;font-family:"CalibriLight",sans-serif;mso-ascii-theme-font: major-latin;mso-hansi-theme-font:major-latin"> 

<p style="margin:0cm0cm0.0001pt;">Distance:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> The distance a swing of a melee weapon will cover. The larger this value, the further the reach of the weapon, meaning enemies can be hurt from further away.

<p style="margin:0cm0cm0.0001pt;">Back Distance:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> The distance that the backswing of a melee weapon will cover. Enemies behind the user may be hurt if they fall within this distance. <p style="margin:0cm0cm0.0001pt;">Wide:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> The distance on either side of the user that will be covered by the swing of a melee weapon.