Resources: Sounds and Music

This is the section for customising imported sounds and music files for use in Maps and Interfaces. In new projects made from a template, some music files may already be set up for use.



Display Name: This is used to identify the sound/music in the editor.

Scripting ID: This is used to identify the sound/music in scripts.

  General  Maximum Overlapping: This number determines how many instances of the sound/music can be played at the same time. This will only work for Sound Effects.

Base Volume: This is the volume at which the sound/music will be played in normal situations when no adjustments have been made through scripting.

Base Pitch: This is the pitch the sound/music will be played at in normal instances when no adjustments have been made through scripting.

<p style="margin:0cm;margin-bottom:.0001pt">Volume Variation:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> This determines the range of volume that the sound/music can play at, which can vary per play.

<p style="margin:0cm;margin-bottom:.0001pt">Pitch Variation:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> This determines the range of the pitch the sound/music can play at, which can vary per play.

<p style="margin:0cm;margin-bottom:.0001pt">Preview:<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin"> This allows you to hear what the music or sound effect will sound like in-game.

<p style="margin:0cm;margin-bottom:.0001pt"><span style="font-family:"CalibriLight",sans-serif; mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin">  Auditory  <p style="margin:0cm;margin-bottom:.0001pt">Sound Effect<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This will categorise the resource as a sound effect, which can be played when a weapon or other Item is used or called through scripts.

<p style="margin:0cm;margin-bottom:.0001pt">Music<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This will categorise the resource as music, which can be played in Maps or in Interfaces as background music.

<p style="margin:0cm;margin-bottom:.0001pt">Add Sound Variation<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This allows you to insert another sound file that will randomly be played instead of the original sound file, adding variation to weapon sound effects and such.

<p style="margin:0cm;margin-bottom:.0001pt"> <p style="margin:0cm;margin-bottom:.0001pt">Sound<span style="font-family:"CalibriLight",sans-serif;mso-ascii-theme-font:major-latin; mso-hansi-theme-font:major-latin">: This is a visual representation of the sound waves for the resource. This is also where you can change your sound files in GG Maker by right-clicking the wave form and selecting ‘Replace’.