Gameplay: Areas of Equipment

Areas of Equipment are used to determine what an Item is categorised as, so that is can be equipped by an Actor without interfering with Items of a different area of equipment.



By default, projects will start with 6 areas of equipment: Weapon, Magic, Shield, Armour, Helmet and Accessory.

 Items are equipped to different holding points, meaning they will be carried and used by the Actor and visible on the sprite. You can create a new area of equipment by clicking ‘Add Area of Equipment’ in the menu.